: In short, it edits everything that Forge's Level Parameters can edit, and a
: little more. We took out the ability to edit which texture set the level
: was using, because it caused the level to become entirely untextured, and
: because it's more in the domain of a complete graphical editor like Forge
: to do something like that.
Would it be possible to reimplement something like that? Eternal's texture sets were designed to parallel each other, so in theory if you could switch from one texture set to another (change the collection, but keep the bitmaps and alignments assigned to each surface), you could turn a Pfhor map into a Jjaro map or some such. Unfortunately I didn't realize that switching a level's texture collection in Forge repaved the level, so that parallel design is kind of useless now. But if you could make it so you could switch collections without paving... that could be very useful to me.