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![]() | Re: PiD Weapons...things that were very, very wron | |
![]() | Posted By: Jonathan Tennant | Date: 2/1/07 12:27 a.m. |
![]() | In Response To: Re: PiD Weapons...things that were very, very wron (Johannes Gunnar) : first of all, really interesting read, it doesn't surprise me though, well
Thanks, I did put a bit of research into it and I'm glad someone enjoyed looking it over. Actually I think I heard Alex was the one who was really into military hardware details, and PiD was Jason's pet project... : It would probably be correct to fix those "errors" in your remake
Very good point... : personal opinion, do not change the guns. There are perhaps three reasons why
: it's simply called marketing... I think, for now at least, I'll go with your opinion on this. I'll make it very true to the original, and any seriously game changing things will be optional. Of course I will add some nice visual treats that don't affect actual gameplay, like having things that turn to stone convert into a physics object and sort of "fall-over-go-thud." Finally, Nightmares will no longer remain suspended in mid air when turned to stone... Plus, with the original setup the M-16 and Colt can never be readied, which cuts out two fully animated 3D first person weapons from the art resources I'll need. That helps, since I'm going to be paying the artist out of my own pockets... -Jonathan
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![]() | Replies: |
![]() | PiD Weapons...things that were very, very wrong... | Jonathan Tennant | 1/31/07 3:55 p.m. |
![]() | Re: PiD Weapons...things that were very, very wron | Johannes Gunnar | 1/31/07 9:23 p.m. |
![]() | Re: PiD Weapons...things that were very, very wron | Jonathan Tennant | 2/1/07 12:27 a.m. |
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