: What may be at work is NIBs uses old code for a lot of stuff. Like, the sound
: code uses system 7 sound manager calls, for instance. And, pre-OS X macs
: didn't do anything with the num lock key (ADB keyboards don't even have
: it)...but I don't see any obvious way of fixing it in SDL--we just check
: the keymap and libSDL (using OS X's new HID I assume) tells us if it's up
: or down. Plus it's such a *weird* key to use as a trigger ;)
Well, I use the mouse in the right hand, and the keypad in the left. Num lock becomes an obvious choise. Works for almost all games.
: Maybe it's time to learn to use the mouse ::ducks:
Actually, my new mac will come with mighty mouse. If AO supports the second mouse button as a trigger then I might not need num lock any more.