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![]() | Interface MML question | |
![]() | Posted By: Forrest of B.org | Date: 8/15/06 9:38 a.m. |
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I've been working on getting the weapon display MML working in Eternal (I just figure out how HUD rect coordinates work last night, and redesigned the whole HUD), and I'm having trouble figuring out how to do something. Maybe someone here (Simon, Chris, Gregory?) might know how... What I want is for a dual-wieldable weapon to have one HUD graphic when you've only got one of them, but a different graphic for when you've got two. Like the shotguns do. Also acceptable would be having two different graphics, one for each hand, like the pistols do; but the former method is preferable. Any ideas? Thanks in advance,
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