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![]() | Re: WMaiD: Scripts eh? | |
![]() | Posted By: Blayne | Date: 11/22/05 11:01 a.m. |
![]() | In Response To: Re: WMaiD: Scripts eh? (C Lund) : Hmm.. I'll get back to that topic when the time comes. Chris,
The MML script you gave me (which really just adds a / directory prefix to Map, Shape, etc files) functioned under Windows SDL AO - except for the Map file. Ao would tell me any WMaiD Map file was corrupt when I went to New Game.
I removed things, but them back into the mess of DLL files and such within the main AO folder - voila. The Map file reads. I'd like to use a "WMaiD Data" folder to keep things clean. Any idea on why it wouldn't function?
-Blayne |
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