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Re: Forge problem (probably easy) | ||
Posted By: goran | Date: 7/16/05 12:59 a.m. | |
In Response To: Re: Forge problem (probably easy) (me_43) : Doesn't make a difference, as long as the physics file has the same name but
Interresting knowledge and perspective. In this case it doesn't matter actually, but if he's ever to create larger maps containing both solo and net levels the letter before the mapname makes a differance. LXX.mapname = sololevel number xx (not available in networkgames)
You'd probably want to stick with numbers after the letter as a standard way of doing things. When merging maps larger than 1 level it's neccessary to have numbers/letters to make them come in the right order. Honestly, after 7 years of mapping I can recommend to always do this: solo maps... LXX.mapname
Terminal picts (resedit file) network maps... NXX.mapname
-goran
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Replies: |
Forge problem (probably easy) | J/K | 7/15/05 3:12 p.m. | |
Re: Forge problem (probably easy) | Johannes Gunnar | 7/15/05 3:51 p.m. | |
Re: Forge problem (probably easy) | me_43 | 7/15/05 4:19 p.m. | |
Re: Forge problem (probably easy) | J/K | 7/15/05 5:55 p.m. | |
Re: Forge problem (probably easy) | D-M.A. | 7/15/05 10:01 p.m. | |
Re: Forge problem (probably easy) | me_43 | 7/15/05 11:26 p.m. | |
Re: Forge problem (probably easy) | goran | 7/16/05 12:59 a.m. | |
Re: Forge problem (probably easy) | Scott Noblitt | 7/16/05 1:06 p.m. | |
Re: Forge problem (probably easy) | J/K | 7/16/05 8:53 p.m. |
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