: Does the "Initially Active" check box need to be flagged in Forge
: for *all* non-switches? (i.e: Patten Buffers, O2 / Energy rechargers, or
: even Reading-terminals?)
: I'm just checking some of WMaiDs' maps with the Chisel pugin "what dat
: tag do den" [sic] and it reports that almost every instance of a
: switch (or any kind) isn't flagged as initially active. Yet.. they work
: properly. They always have. It is necessary to have these flagged as
: active?
: The only use of that flag I thought was to differentiate between Initially ON
: and the "Light Dependant" switch type (as in, if you wanted a
: terminal or Charger ONLY accessable once a light/triggered by a TAG has
: been activated in a level).
: I'd appreciate the advice.
: Regards,
: -Blayne
The Initially Active flag for PBs, terms, and rechargers is irrelevant. In gameplay they default to deactive no matter what, so leave it unchecked.