| Re: Why need emulation for Marathon? |
| Posted By: Steve Levinson | Date: 1/25/05 1:30 p.m. |
| In Response To: Why need emulation for Marathon? (Forrest of B.org)
: 1) Aleph One can play the second two games *exactly* as they originally
: appeared, if you don't add on any hires this or that enhancements and just
: play the standard games; and M1A1 is pretty much identical to the first
: Marathon, except for some user interface (as in, the heads-up display)
: differences. That should be fine for Windows and Linux users, unless for
: some reason you'd really like to play with the exact Marathon 1 heads-up
: display.
OK, I'll answer this one.
I love playing M1A1, but even the most die hard fan will admit that it's not the same game. In many ways M1A1 is much better with the availability of hi-res textures, full OpenGL support, much larger HUD screens etc., but the physics model is different. In certain ways Bungie learned its lesson with M1 that people don't particularly like real physics - not that M1 seems more real, but there are differences. In M1 you have much more inertia and cannot stop on a dime as you can in M1A1. As a result movement is much more sluggish in M1, but more realistic. In M1 you can use grenades to climb a wall - you can't in M1A1 and, hence, access to the Gerrit White terminal in Never Burn Money is more contrived and a lot easier. In M1 you can use the TOTZ to fly in low-grav environments. In M1A1 they had to substitute plasma falls in strategic locations - yes, you can swim in them, but you take damage - no more limping back for a recharge with no shields left in Ain't Got Time Pfhor This. In other words, M1A1 is a great modernization of the original M1 game, but it's still not the same. I can't blame some for wanting to play the real original.
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