: How exactly do you edit this global script file and where is it? My copy of
: AO didn't come with any script files, at least not externally - is there
: one in a resource fork?
Forrest, I'm at a loss on that one. I'm not sure if I extracted it from the resource fork of the OS 9 version of AO way back when, or from Rubicon AO Lite, or perhaps by example from the MML script of one of the other 3rd party scenarios. I'll continue looking into this.
: I've been meaning to look into this, because Eternal gets confused with other
: Aleph apps, and saves files (films and saved game) as Aleph One file type,
: despite having changed it's creator code in the app's bundle files. Do you
: know any way I might get Eternal to actually behave like it's own
: application and stop confusing itself with stock Aleph One?
There are two issues - the names of the files associated with your scenario and the unique identity of the app. The former is easy to take care of in MML script - e-mail me if you need to know how, as posting MML here is problematic as you know. The latter still involves type and creator codes. In other words, if you want an Eternal saved game to open in Eternal rather than another version of AO when double-clicked, you will need to give the Eternal app it's own unique creator code that is different from the 26.A used by AO. If need be, I can give you some help with that as well.