: I've gone through the first of the two levels. Nice visuals and no problems
: that I can see, but I'm not sure what the objective is supposed to be. I
: guess the terminals will explain all that.
The objective will be to go in, find a terminal that will tell you where to get a certain uplink chip you need, get that chip, and then return to the beginning.
: I've just started to look at
: the second one and the only problem so far, if you can call it that, is
: that the fighters at the beginning don't really move around much until you
: enter each corridor - not even when hit with fighter projectiles. I found
: I could pretty much clear out the entire area in this manner without ever
: taking damage. Perhaps this was what you intended, but I don't know.
I don't know what's up with the monster behavior, I haven't really paid much attention to the monsters yet. They're all going to change. What's bugging me about this map is the visuals... in a lot of places it just looks... unprofessional. Which is is, since Ori is new to this. I'm just having trouble putting my finger on WHY. The lighting? The texturing? The architecture?