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Re: bloddy hell! My poor kids! | ||
Posted By: Me_43 | Date: 11/1/04 2:09 p.m. | |
In Response To: Re: bloddy hell! My poor kids! (•M) : I assume that for interpolation each pose has to be loaded into memory, that
Hmm, that'd take less memory but much more CPU time, since the procedure to attach points to bones (divide, sine, cos, multiply, multiply again, add, I think) is more complex than simple point interpolation (Subtract, multiply and add), and you'd still have to interpolate the bones on top of that. In any case neither really takes any significant amount of CPU time or memory. : You might like to take a look at: http://www.klinksoftware.com/
Hmm... I'm not on a mac at the moment so I can't verify that DA can output anything other than the single-mesh-with-bones file there... maybe I'll just have to add bone support... but it's so much work... What does mesh-pose creating in Meshwork involve? Wouldn't it just be changing bone-poses and saving the result as a .mesh file? |
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