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Re: bloddy hell! My poor kids! | ||
Posted By: •M | Date: 10/31/04 2:25 a.m. | |
In Response To: Re: bloddy hell! My poor kids! (Me_43) : That's it exactly. Interpolation is already working, but there are no
I tried to create different poses in Meshwork, but that's a very non-intuitive and cumbersome way to handle fluid animations. Meshwork is more ment for lowpoly modeling, instead of animating. You might like to take a look at:
DimAnimator Hulk xml-files 44k
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