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Re: Bug in Marathon v. 1.2?
Posted By: Speaker-To-AnimalsDate: 9/22/04 8:44 p.m.

In Response To: Re: Bug in Marathon v. 1.2? (Me_43)

: You tool, there's about a million bugs in Infinity, and AO. Like, if you get
: a long, thin poly, and put a row of enemies in it, the AI stuffs up and
: they attack each other for no good reason...

With a game this old, anything that doesn't crash it isn't a bug anymore, because Jason Harper has already created a map that relies on it.

: So, uh, deal with it. BTW that engine thing I'm working on has much less of
: these problems...

How closely are you attempting to maintain backward compatiblity?

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Pre-2004 Posts

Replies:

Bug in Marathon v. 1.2?lil_dave 7777 9/22/04 10:35 a.m.
     No, YOUR mom. *NM*Adam Ashwell 9/22/04 1:49 p.m.
     Re: Bug in Marathon v. 1.2?Me_43 9/22/04 5:46 p.m.
           Holy flamesuit, Batman. *NM*Mista_B 9/22/04 7:29 p.m.
           Re: Bug in Marathon v. 1.2?Speaker-To-Animals 9/22/04 8:44 p.m.
                 Re: Bug in Marathon v. 1.2?Me_43 9/22/04 9:29 p.m.
     Re: Bug in Marathon v. 1.2?thermoplyae 9/23/04 3:24 p.m.
           Re: Bug in Marathon v. 1.2?lil_dave 7777 9/27/04 10:49 a.m.

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Pre-2004 Posts

 

 

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