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Re: Pollution - Reanimation - 2nd level beta | ||
Posted By: RyokoTK | Date: 9/20/04 3:38 p.m. | |
In Response To: Re: Pollution - Reanimation - 2nd level beta (goran) : In pollution I will use some sets more than others. To keep variety in looks
I personally disagree with this notion. Levels that keep the same specific design have a tendency to get boring more quickly than levels that don't. I mean, obviously levels should have a theme, a recurring idea, but that doesn't mean that the entire level should be dark green hallways with labs every 100 feet. I haven't played the level yet, but that's just my two cents. |
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Replies: |
Pollution - Reanimation - 2nd level beta | D-M.A. | 9/19/04 8:51 p.m. | |
Re: Pollution - Reanimation - 2nd level beta | Adam Ashwell | 9/20/04 9:40 a.m. | |
Re: Pollution - Reanimation - 2nd level beta | goran | 9/20/04 12:00 p.m. | |
Re: Pollution - Reanimation - 2nd level beta | Andromeda_5[Kilo] | 9/20/04 2:49 p.m. | |
Re: Pollution - Reanimation - 2nd level beta | RyokoTK | 9/20/04 3:38 p.m. | |
Re: Pollution - Reanimation - 2nd level beta | Andromeda_5[Kilo] | 9/20/04 5:33 p.m. | |
Re: Pollution - Reanimation - 2nd level beta | goran | 9/20/04 11:16 p.m. | |
Re: Pollution - Reanimation - 2nd level beta | RyokoTK | 9/21/04 2:48 a.m. |
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