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Re: PF Volunteers - Wha??/Persistence/Villa Torlon | ||
Posted By: Dr. John Sumner | Date: 8/29/04 3:08 a.m. | |
In Response To: PF Volunteers - Wha??/Persistence/Villa Torlonia (Steve Levinson) : As you move forward, look behind you as you
I never noticed that before. You must have been sightseeing to catch that. :) : Pfhorte tells
I am not sure why Phorte does that. It also does that for many of the M1 levels. : One thing I'm curious about, however,
If you look closely, in Pfhorte you will see the outline of other polys that you can't click on. (Why I don't know.) If I look at the map in Forge, those polys have the same floor and ceiling height as the floor polys that we walk on, but are not connected. Pfhorte shows there to be 9 Beasts on the level. So it seems that Matt and Andrew pulled off the same trick as in the M-Inf level "Where are monsters in dreams" - that is, overlapping polys with inaccessible enemies. I suppose those enemies are the Beasts. |
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Replies: |
PF Volunteers - Wha??/Persistence/Villa Torlonia | Steve Levinson | 8/29/04 12:44 a.m. | |
Re: PF Volunteers - Wha??/Persistence/Villa Torlon | Dr. John Sumner | 8/29/04 3:08 a.m. | |
Re: PF Volunteers - Wha??/Persistence/Villa Torlon | Steve Levinson | 8/30/04 9:46 a.m. |
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