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Re: Nebulon Corpse Scenery *img* | ||
Posted By: Ernie | Date: 7/3/04 10:18 p.m. | |
In Response To: Re: Nebulon Corpse Scenery *img* (goran) : My dad is a teacher in biological chemsity at university level, he might
Heh, thanks Goran. I'd be interested in knowing what he has to say.
Over the past two days, I've written / formulated the look and content of the Nebulon levels terminals. Here's my explanation, via Durandal:
-On the Bridge, after an uplink is active:
-In a later terminal:
Of course, we never actually meet *the* Tycho in WMaiD - that's fufilled later in Rubicon. Although the Tycho Derrivitive Units (T.D.U's) are an interesting concept I explore later in the scenario.
-Blayne [ernie]
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Replies: |
Nebulon Corpse Scenery *img* | Ernie | 7/2/04 10:31 p.m. | |
Re: Nebulon Corpse Scenery *img* | Johannes Gunnar | 7/3/04 3:21 a.m. | |
Re: Nebulon Corpse Scenery *img* | SockPuppet | 7/3/04 10:04 a.m. | |
Re: Nebulon Corpse Scenery *img* | Ernie | 7/3/04 11:04 a.m. | |
Re: Nebulon Corpse Scenery *img* | Johannes Gunnar | 7/3/04 12:01 p.m. | |
Re: Nebulon Corpse Scenery *img* | Steve Levinson | 7/3/04 12:10 p.m. | |
Re: Nebulon Corpse Scenery *img* | Johannes Gunnar | 7/3/04 1:18 p.m. | |
Re: Nebulon Corpse Scenery *img* | Steve Levinson | 7/3/04 12:05 p.m. | |
Re: Nebulon Corpse Scenery *img* | goran | 7/3/04 12:18 p.m. | |
Re: Nebulon Corpse Scenery *img* | Ernie | 7/3/04 10:18 p.m. |
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