Curse you and your clever legal language! Back in 2000 I was still working exclusivly with Myth - and didn't think I'd regress to an earlier game engine to design content.
As I can remember, the thought of an marathon themed myth "thing" came true with the SitH (Somewhereintheheavens) tagset.
At the time, I wanted to use your Cloak-less S'pht sprite (which I converted to Myth II ... I STILL have it sitting in a .zip unused) in an S'pht homeworld multiplayer map.
The difference is, this two fortress mapt had an orbital bombardment feature. I recall getting it to work too... something to do with one unit at the players home base control-click-attacking an defined space on a raised "grid" to shoot the orbital weapon. The Orbital weapon that shot the relayed co-ordinate was actually a bird hovering wayyyy above the mesh.
Huh. Then WmaiD came along in my head... and forever more shall I be designing content for it. heh Good thing it's really *good* content though.
The [new!] link is now on the way to your mail. Let me know if there's any further problems.
-Blayne [ernie]