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Re: The rights of scenario makers | ||
Posted By: Forrest of B.org | Date: 6/24/04 9:52 a.m. | |
In Response To: Re: The rights of scenario makers (Steve Levinson) : For what it's worth, both M1A1 and Rubicon AO Lite were released as entire
Actually, I believe there is some legal precedent that if you don't enforce your copyrights, in that you knowingly and willingly allow someone to violate them as Bungie clearly has here, that you have basically given implicit permission for others to use your copyrighted materials in the same manner. I might be thinking of trademarks though... : Realistically
Right. I'm hoping to have Eternal as part of a portfolio of game mods I want to make, that will eventually get me hired somewhere. I'd like potential employers to be able to just download and run the package on their (most likely) Windows PCs, and not have to bother with ordering the Sack (even if it is just $10), downloading AO/Win, patching all of their files - hell, CAN you even patch a Shapes file on Windows? - etc etc etc. On a related topic, what does one have to do to make files with resource forks, such as Map and Images, work properly on AO/SDL? Will those files, once modified, still work on the Mac OS version of AO, or do I need to keep two separate versions? |
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