/-/S'pht-Translator-Active/-/


A little handwritten guide
Posted By: goranDate: 6/19/04 1:01 a.m.

In Response To: An odd, M2 related request (Ernie)

: Since I've left my M2 CD (both that, and my CD containing the early M2 Demo)
: at my University residence... I have no way of checking something: Rather
: than go via trial and error - I'm seeking the parameters of the Light that
: controls the slow rising of the lava in one of the early M2 levels.
: ... you fall down a long shaft... then have to escape the rising lava up many
: stairs... I'm sure people remember the level name.

: -Basically a light that goes from 0 -100 very slowly. Could someone post the
: parameters? It most likely has something to do with Delta something some
: things - but Forge - light creation has rarely been kind to me.

: Better yet, could someone take a screen shot of the M2 light I mentioned and
: email it to me? - I can work from there.

: Damn. Times like this I really miss my CD collection.
: Thanks everyone,
: -Blayne [ernie]

I don't have access to forge right now, but I have put togehter a little guide for you. I hope it will help you out.

Here's the light.

becoming active:

period: put a high number here, this how much time you want it to take for the lava to raise. A value between 10-20 seconds should be enough, so set it to 300-600 ticks.(30 tick = 1 second). The "a period" field is not neccessary to experiment with, but it would randomize the time, giving some players hell while others not.

Function: smooth or linear, it doesn't really matter. Smooth is more smooth so I'd go for that one. However with smooth lighting attached to liquids you must light the particular liquid afterwards in drawmode, otherwise will the surface get a smooth blend.
Light intensity is equal to the % of the liquids height, so this smooth light will raise the liquid gradually.

Intensity: Set this for 100%. This means the smooth blend will go up 100% of the liquids height.

primary active:
period: 30
function: smooth
Intensity: 98

secondary active:
period: 30
function: smooth
Intensity: 100

The secondary and the primary active fields are representing the liquid's idle up and down when it is has been raised. Here I gave one of them 98% intensity, you can also give them the exact same intensity to make the liquid still. The period is not very important here, it's just to experiment until your satisfied.

becoming inactive:

This light will probaly not be used, but if you decide to let player be able lower the lava again, do just as with the becoming active field but give it an intensity of 0 instead.

primary inactive:
period: 30
function: smooth
Intensity: 0

secondary inactive:
period: 30
function: smooth
Intensity: 5

With these two, it's most important to have a very low intensity as you want the liquid to be in its lowered state. It's not dangerous though to give one of them a little higher value so the liquid idle up and down. (just for the looks ^^)

Important note:
Uncheck initially active, otherwise will the liquid be raised from the beginning.

For the liquid:

Tide parameter: Your light you've created.
High tide: the height of where you want the liquid to reach.
low tide: the liquids lowered state.

-goran

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

An odd, M2 related requestErnie 6/18/04 10:39 p.m.
     Re: An odd, M2 related requestForrest of B.org 6/19/04 12:31 a.m.
           Re: An odd, M2 related requestForrest of B.org 6/19/04 12:32 a.m.
     A little handwritten guidegoran 6/19/04 1:01 a.m.
           Re: A little handwritten guideErnie 6/19/04 12:34 p.m.
                 Re: A little handwritten guidegoran 6/19/04 2:10 p.m.
                       Re: A little handwritten guideErnie 6/20/04 11:48 a.m.
                             Re: A little handwritten guidegoran 6/20/04 12:13 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.