: Yeah, compared to the textures everything else is extremely low-res, but
: that's actually original Marathon resolution stuff. I didn't realize when
: making the landscapes that even the high-res (custom clut) landscapes
: don't show up full-scale in-game, they are something like 2x size. So they
: got fuzzy. You can see the original for that one here:
: http://eternal.psyjnir.net/files/Shapes/Landscapes/NewForrest/spherescape.jpg
: I'm gonna work on making MML hires replacements for everything else, so they
: don't look so bad compared to the hires textures.
I just tested, and you can cram any image of any size into the Landscapes slot and it will squeeze it down to fit the right size; bigger images just mean more detail. (Though even then, the CLUT problem still makes it suck compared to the original in Photoshop, so we'll still need MML replacement...) So now "all" I have to do is to create slightly-more-than-2x sized high-res landscape textures... oy... not even to mention the weapons... I don't think I'm really gonna touch the monsters. No way in hell am I even attempting to redraw all the Pfhor sprites in high resolution. Though... hmmm.......
Oh Anaphiel....