: Pretty indeed!
: My only two criticisms are of the earthscape: 1) The lens flare. Is this a
: chapter picture (in which case no problem) or a landscape? 'Cos lens
: flares are very direction-dependent, and if the marine can focus on
: different places and the flare is static, the illusion of its reality is
: lost. And also, if it's supposed to be seen with the marine's own eyes,
: why would a lens flare be there in the first place? (Though I admit I am
: reasonably ignorant of the specific mechanism by which lens flares are
: created.)
: 2) Minor nitpick: if the sun is that far away, I would guess that the only
: features visible on the earth would be the crescent of the hemisphere
: that's lit up, but turned away from the viewer. The rest would just be a
: shadow against the stars, no? This is really style, of course.
: Comments: On the nightscape, the water is quite visible, almost
: phosphorescent. Is this intentional? I didn't realize that the nightscape
: was the same terrain as the dayscape until I read the note in your post;
: the night version looks less natural, I think.
: I'm also curious now about that foliage I can see silhouetted against the
: light background on the Pfhor shot. Is it part of the story in any way?
: Overall, I like muchly!
: And no, I didn't realize that it was Mars. Good job on that, too, even if
: it's unused.
: Lunair
You mentioned a minor nitpick? please! This is Marathon, not a real 3D engine. Even though you're right about the lens flare, I think landscapes (or spacescapes) in Marathon can't be more than eye candy. I mean realism is good but there are limits to what can be done with the Marathon engine.
Forrest:
Could you post a couple of this land/space scapes behind some kind of test map? Like an actual in-game screenshot? So we can see how they will look in the game? Also