: I'm flattered, I just wish I wasn't so rushed to finish it since I will be
: macless for the summer and maybe next fall too :( I was going to have more
: intermission screens and more character development as well as much more
: testing - there is this one room where there are certain
: "things" you need to destroy, but I had to cut it back to only
: two since it seemed to crash if you destroyed too many, it looked awesome
: though to have the walls lined with these objects; that is just one
: example of the heart-breaking shortcuts I had to force myself to go
: through.
OK, I've played until the beggining of "Who turned the lights off?" Wow, a new original Marathon scenario after all this years. I don't know why you didn't go the Marathon 2/Inf engine, so it could be played in A1 and/or OS X (ok, or Windows) But I must say it looks great so far.
I love the Brass Gun, great action and the most accurate machine gun I remember ever seeing in Marathon. And the proximity bombs add a nice bit of strategy, drop a couple and make the Pfhor follow you, BOOM! >:-)
I also liked the terminal with the history of AI development, a nice touch.