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Re: M1 Enforcer weapon on M2 Enforcer? | ||
Posted By: Ernie | Date: 5/21/04 7:28 p.m. | |
In Response To: Re: M1 Enforcer weapon on M2 Enforcer? (Andrew Nagy) : Maybe in some old versions of M1A1 that I probably still have. I don't think
No matter how hard I try to replicate the original firing visuals and speed of the M1 enforcer weapon, it won't work.
I've tried sourcing the original M1 physics model, as well as directly copying REB's Physics from M1A1 - nothing functions correctly. I think it's a side effect of the bloody Rubicon application. Arg. I ran into a similar issue with trying to modify the Fission rifle into a dual fisted fission pistil setup.
: I don't think REB ever got the vertical error right, though. I found that it's not *possibly* to get the firing right... there isn't an z axis modifier in one of the fields in the M2/Minf game engine. I suppose they thought it wasn't necessary.
These particles (thanks to some part of the Modified Rubicon app I'm working with for WmaiD) are only emitted in a timed "Bang! -...- Bang! -...- Bang!-...- " independent of EITHER the physics model OR the shape file. All the while, the firing sequence plays repeatedly - and blindly - fast.
After working on this for the past 9 hours... I am a bit flustered.
So: What does everyone think of an weapon that appears similar to the M1 Enforcer weapon, but has wildly different firing rates?
A dual fisted option, with a lower firing rate for both?
Or in keeping with the single handed look, - a secondary trigger that releases a huge spread of 8-12 particles?
I'd like people's input / other weapon attack ideas on this.
Regards,
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