/-/S'pht-Translator-Active/-/


Re: RED Volunteers: Re
Posted By: Speaker-To-AnimalsDate: 4/18/04 5:40 p.m.

In Response To: Re: RED Volunteers: Re (Steve Levinson)

: Thanks to a bug in what I
: presume to be the AO Red script, the flamethrower does work on this level
: as it did on G3, but I chose not to use it in all fairness. What I didn't
: know is that the ghosts are supposed to be immune to the psionic weapons -
: not so with AO - and so I did have an effective means of reducing the
: ghost population here.

I doubt it, since MML doesn't overlap with what the physics model does. But I don't know what the problem is.

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Pre-2004 Posts

Replies:

RED Volunteers: ReMark Levin 4/18/04 12:56 p.m.
     Re: RED Volunteers: ReSteve Levinson 4/18/04 4:57 p.m.
           Re: RED Volunteers: ReSpeaker-To-Animals 4/18/04 5:40 p.m.

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Pre-2004 Posts

 

 

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