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Re: Marathon RED on OS X and Rubicon X
Posted By: Steve LevinsonDate: 4/12/04 12:43 p.m.

In Response To: Marathon RED on OS X and Rubicon X (rampancy)

: I'm curious if the Volunteers team has been able to run RED on OS X through
: A1. Someone here posted a tip on retrofitting RED on to A1 OS X involving
: some hacking with ResEdit, but it never worked out for me.

I'm doing the Volunteers series using AO. The needed MML script is posted on the Marathon Red site, but it's in the form of a ResEdit patch that you can't directly use in AO carbon. Extracting the necessary resource and pasting it as a text file is pretty easy, but for those who have difficulty with this or who don't even use the Classic Environment at all, I've uploaded the script file to my website. You can download it as a ZIP file here. Simply drop it in your scripts folder and you're good to go.

: Oh, and does Mark or Steve have any more news about Rubicon X?

I think it safe to say that your children will be able to play it. Seriously, the plan was to release it last August. The big slowdown is with the high-res textures. Last year, Scott commented that if he worked non-stop, 8 hours/day, he could finish them in a few months. Since Scott does need to eat, I think we must assume that his day job is what's getting in the way. Trust me, these textures are well worth the wait. I've never seen such detailed, flawless, textures in any game, old or new.

Textures aside, Mark has finished most of the mods to the AO engine and we are just waiting for these to be incorporated into the main AO build - and vice versa. There are some new levels that Chris has done and will be doing, and these are coming along nicely. I will be reworking terminal placement and text so that even novice players should have less trouble getting lost - if Scott ever gets back to me with the revised level strategy. I'm also hoping that Chris with the possible help of someone else like Blayne will tweak all of the levels so that even experience players will find something new.

The most controversial aspect of Rubicon X is the addition of a Tycho Plank in which the player has the opportunity to take Tycho up on his offer to go with him instead of Durandal. This is my baby and I've designed the overall level flowchart for it, and there is fairly good agreement on it. Just this last week, however, we have been arguing on how the player should enter the plank and how much choice they should really have in the matter - given that Tycho and choice rarely go together in the same sentence. Suffice it to say that if the player enters the wrong area at the wrong time in a couple of the levels, they'll be trapped into following Tycho and end up playing a number of the existing levels from a completely different perspective. Undecided at the moment is how the plank will end. Chris will need to create a new final level for it on a par with Sucking/Blasting Cherries and Wading in/Drinking Vitriol, and he hasn't even started it. I think that there's a lot of support for all of this, but not if it delays the release of the scenario.

Well, that's more information that my scenario team-mates would probably want divulged at the moment - not that we're trying to be secretive, but we want people to play Rubicon X from anew and too much information too early could spoil it.

Short version - it'll be done when it's done.

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Pre-2004 Posts

Replies:

Marathon RED on OS X and Rubicon Xrampancy 4/12/04 11:45 a.m.
     Re: Marathon RED on OS X and Rubicon XSteve Levinson 4/12/04 12:43 p.m.
           Re: Marathon RED on OS X and Rubicon Xrampancy 4/12/04 1:53 p.m.
                 Re: Marathon RED on OS X and Rubicon XSteve Levinson 4/12/04 2:31 p.m.
                       Re: Marathon RED on OS X and Rubicon Xrampancy 4/12/04 3:00 p.m.
                             Re: Marathon RED on OS X and Rubicon XSteve Levinson 4/12/04 4:13 p.m.
           *drools* Me wants! Me wants! :-) *NM*ukimalefu 4/12/04 11:43 p.m.

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Pre-2004 Posts

 

 

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