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Re: Engine/Zero | ||
Posted By: •M | Date: 3/7/04 1:57 a.m. | |
In Response To: Engine/Zero (Me!!/_43) : The following link shows that the program does in fact exist (The room in the
: BTW, anyone got more ideas for features they'd like? Looks promising (but I don't really know what I'm looking at:)
And a request for features? heh, glowmasks/bumpmasks/those wicked dot3masks/particle generators/different modes of transparency/multiple texturemasks/easy to implement in-game changes (like swapping models for different states of the monsters, and uh...
A biggy would be how to import the different range of 3d-formats. I'm personally very pleased with Meshwork ( http://codenautics.com/meshwork/ ), awesome LOW-poly modeler (and cheap!) |
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Replies: |
Engine/Zero | Me!!/_43 | 3/6/04 2:18 p.m. | |
Re: Engine/Zero | Me!!/_43 | 3/6/04 2:20 p.m. | |
Re: Engine/Zero | Johannes Gunnar | 3/6/04 3:44 p.m. | |
Re: Engine/Zero | Adam Ashwell | 3/6/04 4:00 p.m. | |
Re: Engine/Zero | •M | 3/7/04 1:57 a.m. | |
Re: Engine/Zero | Me!!/_43 | 3/7/04 11:32 a.m. | |
Re: Engine/Zero | Elliott | 3/7/04 2:11 p.m. | |
Re: Engine/Zero | Adam Ashwell | 3/7/04 3:25 p.m. |
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