: That's at least partly intentional. I've always believed the automap made
: things too easy and detracted from the immersion factor. It's not that big
: a map and you ought to be able to remember the location of the stairs,
: without much difficulty.
I actually agree with that statement, but I still feel that Lather overdid it a bit. It's pretty rare that the map is completely filled in immediately upon starting the level; most of the time it just gets less useful as you enter more and more areas.
The complaint about finding the stairs applies to me alone, since I seem to be the only one who has that problem :)
: As such we threw together
: a story - I'm a logician, and I've always kind of admired Cantor, so I
: wrote it around him.
That was one of the original criticisms I voiced early in the TI2 posts: The story does feel like it was thrown together around a set of pre-existing levels, which is not really a failure on the developer's part because that's exacttly what it is. My point was that it wasn't as coherent as TI1's story.
: Kind of funny the way answers turn out, eh? I bet half of the wild theories
: on the story page are attempts to make a bunch of developer fuckups like
: this, consistent.
Sometimes I think that's the best thing about of the story page :P