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Re: Tempus Irae Volunteers - Dark/Epicus/Lather . | ||
Posted By: Mark Levin | Date: 2/23/04 1:12 p.m. | |
In Response To: Re: Tempus Irae Volunteers - Dark/Epicus/Lather . (Devo_N) : That's at least partly intentional. I've always believed the automap made
I actually agree with that statement, but I still feel that Lather overdid it a bit. It's pretty rare that the map is completely filled in immediately upon starting the level; most of the time it just gets less useful as you enter more and more areas. The complaint about finding the stairs applies to me alone, since I seem to be the only one who has that problem :) : As such we threw together
That was one of the original criticisms I voiced early in the TI2 posts: The story does feel like it was thrown together around a set of pre-existing levels, which is not really a failure on the developer's part because that's exacttly what it is. My point was that it wasn't as coherent as TI1's story. : Kind of funny the way answers turn out, eh? I bet half of the wild theories
Sometimes I think that's the best thing about of the story page :P |
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Replies: |
Re: Tempus Irae Volunteers - Dark/Epicus/Lather . | Devo_N | 2/23/04 12:03 p.m. | |
Re: Tempus Irae Volunteers - Dark/Epicus/Lather . | Mark Levin | 2/23/04 1:12 p.m. |
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