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Re: Physics models
Posted By: •MDate: 2/11/04 12:10 p.m.

In Response To: Re: Physics models (Alexander Smith)

: No, no, no, no, no! I talking about the graphic that you see in-game on the
: ground. The actual gun! not the weapons-in-hand graphics.

That graphic is straight from the Shapes-file. Paste something else over it in the Shapes-file at the correct frame and you changed it.

Changing this graphic in only the Physics file is not possible (as can be done with monster/scenery-sequences), there is no field to change the value of the weapon. (The same for power-ups and vision-enhancements)
It is possible however with Aleph-One and MML-scripting. This can overrule the standard with values you like. (And while you're at it, you can change anything in the HUD-display to represent your new weapon, including ammo and ammo-behaviour)

I guess FUX can also do this, but for A-1 I have a (crappy) sample at the following link (1.8 mb)
SMG and AR are replaced by the counterparts of Halo; the S2AM and the MA5B_AR. (with 3d models, but instead of these ramhoggers you can also replace them with elegant 2d-sprites)

snipertest.sit


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Pre-2004 Posts

Replies:

Physics modelsAlexander Smith 2/10/04 11:53 a.m.
     Re: Physics modelsMark Levin 2/10/04 12:03 p.m.
           Re: Physics modelsAlexander Smith 2/11/04 11:51 a.m.
                 Re: Physics models•M 2/11/04 12:10 p.m.

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Pre-2004 Posts

 

 

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