| In Response To: Evil Volunteers: Code 42 (Steve Levinson)
Again we see the jjarro texture set. Last time the humans had it, prior it was some alien race. Did we all take Jjarro building 101?
I hate this level more then any other I have played. Close quarters combat with little room to move other then backwards and forewards. The O2 situation forced me to read the term in two sittings. That sewage loop was awful. Then right before the end is a little trap far from a pattern buffer.
The compression chamber looked like a cool idea, after riding it for thirty seconds I knew why we don't see that puzzle often(LLorenz used it quite well).
And I was forced to go through all this for what? Nothing. This is a stepping stone in the game, a level for the sake of having a level here. The only story element added here is the fact that they have their own style of time. All the other minor info is not mentioned again. Sanwiched between two great levels is this one. Sorry if you like this one, but I just could not stand it myself.
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