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DMA's solution to impassable polys
Posted By: D-M.A.Date: 2/3/04 12:17 a.m.

In Response To: Re: sticky walls (thermoplyae)

––––––| ––––––|
| p1 | p2 |
| | |
––––––––––––––|
| |
| p3 |
| |
–––––––––––––––

Ok, this is a typical example of retarded mapmaking. If you try to go from poly1 to poly3 you'll bounce to poly2. Same if you try to walk from poly2 to poly3 you'll bounce to poly1.
The solution is a simple one:

––––––| ––––––|
| p1 | p2 |
| | |
––––––|–––––––|
| | |
| p3 | p4 |
| | |
––––––|––––––––

Just split p3 into p3 and p4! Voila, no more bouncing. I'm sure many mapmakers here knew about this. But something for you green noobs to think about :P

: Ooooh. Never thought of that scenery thing. I've had some incurable bouncy
: polys too.

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Pre-2004 Posts

Replies:

sticky polysElliott 2/2/04 10:27 a.m.
     Re: sticky polysAdam Ashwell 2/2/04 10:39 a.m.
     Re: sticky wallsElliott 2/2/04 11:17 a.m.
           Re: sticky wallsErnie 2/2/04 11:21 a.m.
                 Re: sticky wallsthermoplyae 2/2/04 11:52 a.m.
                       DMA's solution to impassable polysD-M.A. 2/3/04 12:17 a.m.
                             NOOOOOO, it got screwed up when I posted it :(( *NM*D-M.A. 2/3/04 12:19 a.m.
                             Re: DMA's solution to impassable polysD-M.A. 2/3/04 12:35 a.m.
                 Why don't you just spray them with some WD40 :P *NM*Steve Levinson 2/2/04 2:36 p.m.
                       hehe *NM*Johannes Gunnar 2/2/04 10:46 p.m.
                       How OT of you steve! ::cracks whip:: *NM*Todd 2/2/04 11:29 p.m.
           Re: sticky wallsthe Battle Cat 2/3/04 6:48 a.m.

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Pre-2004 Posts

 

 

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