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Re: Tempus Irae Volunteers - Dark/Epicus/Lather . | ||
Posted By: Mark Levin | Date: 12/27/03 3:16 p.m. | |
In Response To: Tempus Irae Volunteers - Dark/Epicus/Lather . . . (Steve Levinson) : In our briefing, we are informed that a Pfhor Dreadnought has entered orbit
I suspect this briefing is meant to take place in the same "universe" as the terminals on Prison Sex. S'bhuth returned us to the present and we returned to whatever we were doing before he showed up. Then, a while later, he calls on us a third time to end it once and for all. : At the end of the level, S'bhuth introduces himself - that's
"I am S'bhuth" isn't much of an introduction :) I think it makes much more sense to read this as merely an acknowledgment of communication ("Hello? Anyone on this terminal?" "Hey, this is S'bhuth, wassup?") rather than the Marine not knowing who S'bhuth is. : The final level of this trio is Lather, Rinse, Repeat. This level was
I have to disagree here: This level is quite annoying to play. The automap is utterly useless; there are so many windows the entire complex is instantly visible (and overlapping) and one can't use the standard technique of looking for open-ended hallways, half-visible rooms, and so on. I have a lot of trouble memorizing the layout, having to constantly consult the map for the location of stairs up the second floor in particular. The usual complaint of switches being far from their doors applies, and the spoiler guide admits that the switches are deliberately layed out to force the player to visit most of the level. And aside from the puzzles, I didn't find the combat all that difficult. Another thing about this level is that the texturing is a cut below most of the rest of TI. It uses a lot of the brightly colored "decorative" textures, but they come off as more garish than fancy, unlike many of TI's levels. I'm also pretty sure I spotted some textures obviously meant for walls being used as floors and vice versa. Continuing the theme of texture complaints, I suspect that too much effort was dedicated to making sure no room looked like any other, rather than making them individually look good. The mixing of technology and Renaissance architecture isn't done nearly as well as Mt. Vesuvius, although this could be accepted as meaning the Pfhor have built their installation on top of an existing human building instead of making it from scratch as they apparently did in MV (which returns us to the question of why there would be a classical stone building on a distant colony). |
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Replies: |
Tempus Irae Volunteers - Dark/Epicus/Lather . . . | Steve Levinson | 12/27/03 2:01 p.m. | |
Re: Tempus Irae Volunteers - Dark/Epicus/Lather . | Mark Levin | 12/27/03 3:16 p.m. |
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