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Reverse-engineering Pathways into Darkness | ||
Posted By: Loren Petrich | Date: 6/26/01 4:00 p.m. | |
Currently, most of the data formats are reasonably well-understood: the map format, the initial-data format, the savegame format, even the character-speech script format. However, the shapes format has resisted my valiant efforts at reverse-engineering, and it is rumored that the PID shapes are encrypted, like those character-speech scripts. Has anyone tried to take a stab at the shapes format? Some of my code for the maps, initial data, and savegames can be found in http://homepage.mac.com/lpetrich/PIDCode.sit I hope that it is not too difficult to read.
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Replies: |
Reverse-engineering Pathways into Darkness | Loren Petrich | 6/26/01 4:00 p.m. | |
Re: Reverse-engineering Pathways into Darkness | Hamish Sinclair | 6/26/01 9:32 p.m. | |
Try hacking the 'dpin' resource *NM* *NM* | Alexander S7range | 6/27/01 6:17 a.m. | |
Re: Try hacking the 'dpin' resource | Loren Petrich | 6/27/01 8:31 a.m. | |
Re: Reverse-engineering Pathways into Darkness | Alexander S7range | 6/27/01 6:16 a.m. | |
Re: Reverse-engineering Pathways into Darkness | 7revor Smith | 6/27/01 7:38 a.m. |
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