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slow mo in Halo | ||
Posted By: Hamish Sinclair | Date: 6/17/01 5:37 a.m. | |
Joseph E. Haake noted this interesting piece from Matt's Halo update this week: - On the programming side, we've made obstacle-avoidance and time-scale fixes (I'll leave it to you to guess why time might speed up or slow down during gameplay)... Joseph wonders if this has anything to do with our "...ability to manipulate space and time..." in Marathon? Or perhaps Bungie are planning on having some "bullet time" in Halo? Cheers
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Replies: |
slow mo in Halo | Hamish Sinclair | 6/17/01 5:37 a.m. | |
Re: slow mo in Halo | [Tycho?] | 6/17/01 12:56 p.m. | |
Re: slow mo in Halo | Son of Grd'nl | 6/17/01 3:05 p.m. | |
Re: slow mo in Halo | [Tycho?] | 6/18/01 11:10 a.m. |
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