Trouble with the shader, eh?
Posted By: ehytoDate: 2/28/24 2:33 a.m.


I've been experimenting again and made a major change to the project.
Stopped using the clipping shader and now use a polygon clipper.
The clipping shader would clip pixels at zero distance to the plane.
There are no skybox textures as the surface is not rendered because nothing is in the way of the skybox, portals clip rooms to the openings of the portals.
I can put texture coordinates on meshes that change shape.

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