: Sounds cool. I wonder how the horror aspects could come in? If they did one
: with time travel as a core gameplay/story mechanic as I suggested for a
: potential sequel to the reboot in my last reply, maybe the W'rkncacnter
: could be involved somehow even if it's just for a couple of chapters. Any
: more ideas?
As for time travel, I suggest bringing back pattern buffers but stealthily making them a diegetic story element. Like maybe it's actually part of the game play that you reload previous save states. Like maybe you get a specific code for a door you saw earlier or something, but there's no way to get back to that door unless you reload a save where you were right next to that door and you can open that at will. Like players might think they're cheating, but it's actually intended play scripted into the game. I'm kind of imagining a game you can play straight and do as you're told, it'll play out more or less like the original Marathon, but it rewards you for testing the limits of the system.