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Re: Make Marathon 4 real | ||
Posted By: Godot | Date: 11/5/21 2:33 a.m. | |
In Response To: Re: Make Marathon 4 real (General-RADIX) : I was thinking of these screenshots here:
: Which I read used Infinity textures, presumably as placeholders, but if it's
Yes those screenshots were taken using the Phonograph texture set created by Randy Reddig for Duality. You can actually see examples of these in use on Double Aught's oo4 website. This dates from November 15, 1996. http://marathon.bungie.org/story/oo_o4/index.html Check the far left composite Duality image. If you lighten it you will see https://www.flickr.com/photos/courtneyevans/3862553900/in/album-72157605864070626/ Hidden in plain sight. A Randy trait. Remember this was very early on in Duality's development using an early version of the Duality engine. If you think back... Marathon Infinity had just been released exactly a month earlier and Duality levels are already being created. Cheers
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Replies: |
Make Marathon dr'ate'r real | zeruhtaeus | 10/30/21 3:16 a.m. | |
Re: Make Marathon dr'ate'r real | VikingBoyBilly | 10/30/21 10:27 a.m. | |
Re: Make Marathon dr'ate'r real | zeruhtaeus | 10/31/21 12:16 a.m. | |
Re: Make Marathon dr'ate'r real | General-RADIX | 10/31/21 2:32 a.m. | |
Re: Make Marathon 4 real | zeruhtaeus | 10/31/21 7:08 a.m. | |
Re: Make Marathon 4 real | General-RADIX | 10/31/21 2:02 p.m. | |
Re: Make Marathon 4 real | VikingBoyBilly | 11/2/21 6:05 a.m. | |
Re: Make Marathon 4 real | Godot | 11/2/21 6:33 a.m. | |
Re: Make Marathon 4 real | Godot | 11/3/21 7:16 a.m. | |
Re: Make Marathon 4 real | Zeruhtaeus | 11/5/21 1:07 a.m. | |
Re: Make Marathon 4 real | Godot | 11/5/21 2:47 a.m. | |
Re: Make Marathon 4 real | General-RADIX | 11/5/21 1:46 a.m. | |
Re: Make Marathon 4 real | Godot | 11/5/21 2:33 a.m. |
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