|Re: Infinity: the Story: Chapt 3|
|Posted By: Godot||Date: 12/23/20 11:23 p.m.|
In Response To: Re: Infinity: the Story: Chapt 3 (Philtron)
: The quick succession of white text terminals never struck me as odd.
Most of those are Thoth with the Thoth logo. Since we are interacting with him at this stage in the game like we did in M2 it makes sense to see these more frequently. What I am referring to is the Jjaro logo terminals. Having two of these back to back breaks with precedent. It smacks as if someone just stuck it in, perhaps late in development, to fill a terminal gap without realising that the next level also had a similar one.
: The way I interpreted this was that the green broken-Durandal text is what
I know this is an underlying premise of your analysis. However for me this is the complete antithesis of what a 1st person shooter (FPS) is. Marathon is not a movie or book, it is a FPS where you the player are the main character. Your actions dictate what the main character does within the confines of the game engine and level design. You choose if the main character smashes a panel or reads a terminal and you experience those consequences as the main character.
If DA were trying to experiment with the FPS concept they sadly failed. And I am not aware of any other game developer who has tried to do similar. More knowledgeable people than me can chime in here.
I know I won't change your mind on this, just as you won't change mine. We will agree to disagree.
|Infinity: the Story: Chapt 3||Philtron||12/20/20 10:05 a.m.|
|Re: Infinity: the Story: Chapt 3||Godot||12/23/20 4:16 a.m.|
|Re: Infinity: the Story: Chapt 3||Philtron||12/23/20 6:14 p.m.|
|Re: Infinity: the Story: Chapt 3||Philtron||12/23/20 7:07 p.m.|
|Re: Infinity: the Story: Chapt 3||Godot||12/23/20 11:23 p.m.|
|Re: Infinity: the Story: Chapt 3||Philtron||12/25/20 9:22 a.m.|
|Re: Infinity: the Story: Chapt 3||pfhore||12/25/20 8:01 p.m.|
|Re: Infinity: the Story: Chapt 3||Philtron||12/26/20 9:53 a.m.|
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