: However, to help illustrate a point I wanted to make, I'm looking for an old
: Craig Mullins interview. It's the one where he talks about the art he made
: for Marathon and gives the reasons why his art often portrays things that
: do not happen or are not possible in the Marathon games.
: I did a cursory google search and didn't find it. Can anyone help me out?
I don't recall a standalone interview with Craig.
You may be remembering the Marathon Scrapbook where he does comment on this work. Here is part of it.
"I always liked to freely interpret the designs and situations in the game. I worried that the purists might not like that, but the Marathon universe is very large and so much takes place off-screen and is only hinted at in the terminal texts. I wanted to keep the feeling of expanding what was only suggested and go beyond what was already there. What, the marine with the Pfhor staff? Huh? Why not? So much was already done to try and get around the limiting factors of the games rendering engine. The terminal texts suggests that same variety that I hope my pictures do... It was enjoyable to start something and let it evolve and not know where it would end up. Too much of my commercial work is to spec anyway."
Cheers
Hamish