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Re: Eternal X Tour of Duty Chapter 2 Stage 2
Posted By: Lion O CyborgDate: 10/1/20 2:43 p.m.

In Response To: Re: Eternal X Tour of Duty Chapter 2 Stage 2 (Aaron Freed)

: Slowpoking a bit with this response, but you’ve never been meant to jump down
: into the goo chamber in “Killing the Giants”. I actually knew that a
: player could get stuck there, but there’s nothing of interest down there
: and nothing in the level indicating that there would be anything of
: interest down there. It’s not my style to hide secrets like that –
: sometimes a pit is just a pit. I would provide a clue, either in the map
: architecture or on the automap itself, to indicate that there was a reason
: to drop down there.

: We forgot to revise the terminal message for 1.2, though, so that entire
: upper deck of the map isn’t even mentioned in Tycho’s message. That will
: be fixed for 1.3. We’ll also be adding a cursory explanation of the
: switches on the upper decks (namely, that Tycho is installing some sort of
: virus that requires the player to reset the ship’s systems).

: Apologies for that automap on that level being a complete mess – I’m thinking
: of writing code for 1.4 that will automatically restrict the view on the
: automap to either the upper or lower decks, depending upon the player’s
: location. I think that should be doable with the engine’s current
: capabilities, and should make the level much easier to navigate.

: I actually do find several parts of that level to be visually interesting,
: but it’s certainly not as distinctive as “Aye Mak Sicur”. Then again,
: that’s a high standard to match. I have added a few more windows on the
: upper decks for 1.3, which should make them mildly more interesting. Also,
: the hive section is slightly redone, but it’s difficult to explain clearly
: in text.

: Several levels in chapter two¹ will have purple rain in Eternal 1.4.² And
: yes, the reference is intentional. (If you split the map file, you’ll also
: notice we refer to the fog in those levels as “purple haze” – also an
: intentional reference.)

: It’s pretty neat to read these – keep them coming!

: ¹“A Friend in Need”, “Unpfhorseen”, both “Corporation” levels, and “My
: Kingdom Pfhor a Horse” for sure, and possibly the end of “To Sleep,
: Perchance to Dream” and the start of “The World Is Hollow”, depending upon
: how the idea of retexturing those levels as the player progresses through
: them works out.

: ²We were going to add it to 1.3, but using effects and scenery for
: precipitation both created too many problems. Aleph One 1.4 will have a
: new object type called ephemera which should have none of those problems.

That's all very interesting. Thank you. I actually saw the purple rain in one of the betas after finishing the Tour entries on my log, though I haven't played it all the way through yet.

The broken Hathor terminal in The Ensurance Trap was fixed too: it keeps it's light dependant behaviour but now opening the exit door with the switch lights up the terminal, which I think it was supposed to do in 1.2 as well but didn't due to an oversight.

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Replies:

Eternal X Tour of Duty Chapter 2 Stage 2Lion O Cyborg 9/24/20 12:34 p.m.
     Re: Eternal X Tour of Duty Chapter 2 Stage 2Forrest of B.org 9/25/20 1:41 p.m.
           Re: Eternal X Tour of Duty Chapter 2 Stage 2Lion O Cyborg 9/26/20 5:25 a.m.
     Re: Eternal X Tour of Duty Chapter 2 Stage 2Aaron Freed 10/1/20 11:38 a.m.
           Re: Eternal X Tour of Duty Chapter 2 Stage 2Lion O Cyborg 10/1/20 2:43 p.m.

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Pre-2004 Posts

 

 

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