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Re: M1 Redux napalm chicken questions
Posted By: Lion O CyborgDate: 2/22/19 11:25 p.m.

In Response To: Re: M1 Redux napalm chicken questions (Shining Raven)

: Huh. I certainly recall it causing A1 to crash with earlier versions of A1
: and M1R, but I just tried it myself and it works.

: If you use the M1A1 version on Simplici7y, you'll be able to see the circuit
: cards in your inventory, but not the electrosynth and obviously not the
: shock staff or SMG.

: I had a look at the code and was about to get it to do some things, so, now
: that I'm better at lua I may start working on an M1R-specific HUD, or
: better yet a universal HUD for all M1 flavours like the one I posted a
: concept of:

Looks cool. I had a glimpse at the other concepts too but I need to look more closely. I love how it appear to be a happy medium between the XBLA HUD and the original Magnadoodle design from the Vulcan version (Classic Mac original) and the plugin that restores it in the Aleph One version of M1 Classic.

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Pre-2004 Posts

Replies:

M1 Redux napalm chicken questionsLion O Cyborg 2/21/19 1:54 p.m.
     Re: M1 Redux napalm chicken questionsShining Raven 2/21/19 7:03 p.m.
           Re: M1 Redux napalm chicken questionsLion O Cyborg 2/22/19 9:16 a.m.
                 Re: M1 Redux napalm chicken questionsShining Raven 2/22/19 10:09 a.m.
                       Re: M1 Redux napalm chicken questionsLion O Cyborg 2/22/19 12:17 p.m.
                             Re: M1 Redux napalm chicken questionsShining Raven 2/22/19 1:14 p.m.
                                   Re: M1 Redux napalm chicken questionsLion O Cyborg 2/22/19 3:20 p.m.
                                         Re: M1 Redux napalm chicken questionsShining Raven 2/22/19 6:07 p.m.
                                               Re: M1 Redux napalm chicken questionsLion O Cyborg 2/22/19 11:25 p.m.

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Pre-2004 Posts

 

 

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