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Re: Marathon: Paths of Jjarro (Remake)
Posted By: Shining RavenDate: 11/5/18 2:27 p.m.

In Response To: Re: Marathon: Paths of Jjarro (Remake) (Durandal_1707)

: Hey, you know what, this may seem kind of sacrilegious, but as long as you're
: reimplementing the Marathon engine anyway, how about changing the Bobs' AI
: to make them act more sensibly? Avoiding stepping in the middle of
: firefights, retreating to areas the player has already cleared, avoiding
: hostiles instead of running straight at them, etc. Who knows, the rescue
: missions might actually become fun if the Bobs aren't constantly
: committing suicide.

this is the kind of thing I wish we could do in A1, on an optional basis.

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Pre-2004 Posts

Replies:

Marathon: Paths of Jjarro (Remake) *LINK*810-dude 11/1/18 8:39 p.m.
     Re: Marathon: Paths of Jjarro (Remake)Durandal_1707 11/1/18 9:09 p.m.
     Re: Marathon: Paths of Jjarro (Remake)General-RADIX 11/2/18 4:00 a.m.
     Re: Marathon: Paths of Jjarro (Remake)VikingBoyBilly 11/2/18 2:55 p.m.
           Re: Marathon: Paths of Jjarro (Remake)810-dude 11/2/18 8:59 p.m.
                 Re: Marathon: Paths of Jjarro (Remake)Durandal_1707 11/4/18 11:01 a.m.
     Re: Marathon: Paths of Jjarro (Remake)Durandal_1707 11/5/18 9:53 a.m.
           Re: Marathon: Paths of Jjarro (Remake)Shining Raven 11/5/18 2:27 p.m.

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Pre-2004 Posts

 

 

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