: Hey, you know what, this may seem kind of sacrilegious, but as long as you're
: reimplementing the Marathon engine anyway, how about changing the Bobs' AI
: to make them act more sensibly? Avoiding stepping in the middle of
: firefights, retreating to areas the player has already cleared, avoiding
: hostiles instead of running straight at them, etc. Who knows, the rescue
: missions might actually become fun if the Bobs aren't constantly
: committing suicide.
this is the kind of thing I wish we could do in A1, on an optional basis.