|Re: Tour of Duty – Sensori OverLord|
|Posted By: General-RADIX||Date: 5/29/18 3:32 p.m.|
In Response To: Tour of Duty – Sensori OverLord (Martin)
So basically, this level piles you with busywork, is confusing to navigate, and imposes a sort of time limit via vacuum. I hope the next levels aren't as annoying as this one sounds.
Using the left pane for text is a trick I haven't seen any other scenario use, at least; just a shame that it had to be on a vacuum level.
(Apropos of little, it might be interesting to have a vacuum level where you have to do lots of stuff, but over a much smaller, tighter space--maybe you start out in the perimeter and have to gain access to the central area? Wonder if another scenario has already done something like that)
|Tour of Duty – Sensori OverLord||Martin||5/29/18 12:45 p.m.|
|Re: Tour of Duty – Sensori OverLord||General-RADIX||5/29/18 3:32 p.m.|
|Re: Tour of Duty – Sensori OverLord||PerseusSpartacus||5/30/18 6:27 p.m.|
|Re: Tour of Duty – Sensori OverLord||Martin||5/30/18 7:12 p.m.|
|Re: Tour of Duty – Sensori OverLord||PerseusSpartacus||5/31/18 8:06 a.m.|
|Re: Tour of Duty – Sensori OverLord||Nevets01||6/1/18 10:11 a.m.|
|Re: Tour of Duty – Sensori OverLord||VikingBoyBilly||5/31/18 2:30 p.m.|
|Re: Tour of Duty – Sensori OverLord||Martin||5/31/18 3:33 p.m.|
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