: I was really only thinking the gameplay, not the hardware demands (the speed
: the character runs, regenerating health and bulky, accurate enemies that
: forces most of the game to be bottlenecked with repeatedly ducking behind
: cover, Duke Nukem losing his breath after 10 seconds of jogging but being
: able to sit around and do benchpresses however long he likes (and make it
: frustrating for the player to complete a benchpress to boot), etc.).
: And then there's the unskippable cutscenes and handholding tutorials. I'm
: around 2 hours into Ever Oasis and it felt like a neverending cutscene
: where the gameplay consisted of "press A for the next tutorial,"
: and Navi the fairy mars most of the experience of Ocarina of Time 3D. She
: was already bad in the original, but now she yaps telling you where to go
: every 2 minutes after an NPC explicitly spelled it out for you already.
: The 3D kinda makes my eyes hurt, too, but I can slide it off at least.
: There doesn't seem to be a slider for turning off Navi. Even that new
: Bubsy game has a slider to shut him up.
and, compared to its contemporaries of the time, Marathon was the slowest of the lot (if we're not counting PiD)