|Re: Pathways into Data|
|Posted By: VikingBoyBilly||Date: 3/15/17 2:48 a.m.|
In Response To: Re: Pathways into Data (xcalibur)
: I appreciate all the feedback.
: I've decided to add an addendum.
: First, I'd like to clarify that while the gas mask doesn't seem to affect
: Speaking of the Green Oozes, I discovered that it's possible to get past them
: When monsters damage each other via friendly fire, it seems to do 2x normal
: Mac OS X port vs original: I found that the port is very faithful to the
: Overall, the port looks/feels vaguely different from the original. It's hard
: One more easter egg: when loading up a game in the port, the worldview window
Whatever you do, don't drop the map. That fires off the worst glitch of them all (you're not totally screwed as long as you don't save).
I'm pretty sure floor/ceiling textures were a thing in the original? At least, there was an option to turn them on or off, and I think it's in the "off" position at default.
|Pathways into Data||xcalibur||2/20/17 11:27 p.m.|
|Re: Pathways into Data||Bob-B-Q||2/21/17 10:44 a.m.|
|Re: Pathways into Data||Bo Lindbergh||2/21/17 3:11 p.m.|
|Re: Pathways into Data||VikingBoyBilly||2/22/17 1:48 a.m.|
|Re: Pathways into Data||President People||2/23/17 9:26 p.m.|
|Re: Pathways Into Speedrunning||aperturegrillz||2/28/17 11:48 a.m.|
|Re: Pathways into Data||xcalibur||3/13/17 8:57 p.m.|
|Re: Pathways into Data||Bob-B-Q||3/14/17 7:27 a.m.|
|Re: Pathways into Data||Godot||3/15/17 7:26 a.m.|
|Re: Pathways into Data||Mark Levin||3/14/17 8:25 a.m.|
|Re: Pathways into Data||xcalibur||3/14/17 3:44 p.m.|
|Re: Pathways into Data||Godot||3/15/17 8:07 a.m.|
|Re: Pathways into Data||VikingBoyBilly||3/15/17 2:48 a.m.|
|Re: Pathways into Data||Godot||3/20/17 6:58 a.m.|
|Re: Pathways into Data||Godot||3/20/17 6:51 a.m.|
|Re: Pathways into Data||Mark Levin||3/23/17 9:51 a.m.|
|Re: Pathways into Data||VikingBoyBilly||3/24/17 3:30 p.m.|
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