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Re: Weland Visual Mode
Posted By: VikingBoyBillyDate: 10/6/15 10:26 a.m.

In Response To: Weland Visual Mode (Lion O Cyborg)

WOAH, Treellama finally made visual mode for Weland?! I was so annoyed by mapmaking because I was forced to put visualmode.lua in the Aleph One plugins folder, turn that on, and texture the map while running marathon infinity with all of the clunky controls and cryptic directions.

Please tell me this is real and you didn't just make a mistake assuming it's for Weland ='(

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Pre-2004 Posts

Replies:

Weland Visual ModeLion O Cyborg 10/6/15 7:40 a.m.
     Re: Weland Visual ModeLion O Cyborg 10/6/15 7:54 a.m.
     Re: Weland Visual ModeVikingBoyBilly 10/6/15 10:26 a.m.
           Re: Weland Visual ModeLion O Cyborg 10/6/15 10:42 a.m.
                 Re: Weland Visual ModeVikingBoyBilly 10/6/15 10:53 a.m.
                       Re: Weland Visual Modetreellama 10/7/15 6:18 a.m.
                             Re: Weland Visual ModeLion O Cyborg 10/7/15 6:44 a.m.
                                   Re: Weland Visual ModeLion O Cyborg 10/7/15 6:45 a.m.
                                   Re: Weland Visual Modetreellama 10/7/15 10:13 a.m.
                             Re: Weland Visual ModeVikingBoyBilly 10/7/15 9:26 a.m.
                                   Re: Weland Visual Modetreellama 10/7/15 10:15 a.m.
     Re: Weland Visual ModePresident People 10/7/15 5:08 p.m.

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Pre-2004 Posts

 

 

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