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FOV in Rubicon and Eternal
Posted By: konkeydong420Date: 1/29/15 2:49 p.m.

Anyone know how to edit the field of view in these third party scenarios? The usual method of sticking a .mml file in the scripts folder isn't working. I'm stumped, since this method works fine for other third party scenarios, like Tempus Irae and Phoenix.

One thing I've noticed is that the directory structure is differs in Eternal and Rubicon from other scenarios -- but I haven't been able to find any insights. Although, I have noticed that LUA scripts work fine in the Scrips folder (just not the .mml I need).

Any advice? Am I just gonna have to deal with it?

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Replies:

FOV in Rubicon and Eternalkonkeydong420 1/29/15 2:49 p.m.
     Re: FOV in Rubicon and EternalForrest of B.org 1/29/15 6:36 p.m.

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