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Re: We Be Ground Pounders
Posted By: PerseusSpartacusDate: 9/21/14 10:33 a.m.

In Response To: We Be Ground Pounders (narcogen)

Wow, I've never seen so many glitches at once. Your game seemed almost like it was overloaded: first, the detonation animations for all your weapons disappeared about the time you destroyed the mainframe panels; second, a number of enemies that should've teleported in never showed up, simply making a noise as if they're going to teleport in, but they don't. I've never seen this problem before, and honestly I can't say why it would've happened.

Also, you need to get rid of the Tick and S'pht'Kr sprites in your HD Monsters plugin, because the Ticks are not actually Ticks anymore - they're helpful floating cyborgs with fire blasters (though the red and green variants don't seem so friendly).

Vale,
Perseus

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Replies:

We Be Ground Poundersnarcogen 9/20/14 5:07 p.m.
     Re: We Be Ground PoundersSilentWobby 9/20/14 10:51 p.m.
     Re: We Be Ground PoundersPerseusSpartacus 9/21/14 10:33 a.m.
           Re: We Be Ground Poundersnarcogen 9/21/14 6:13 p.m.

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