/-/S'pht-Translator-Active/-/


Re: We Be Ground Pounders
Posted By: PerseusSpartacusDate: 9/21/14 10:33 a.m.

In Response To: We Be Ground Pounders (narcogen)

Wow, I've never seen so many glitches at once. Your game seemed almost like it was overloaded: first, the detonation animations for all your weapons disappeared about the time you destroyed the mainframe panels; second, a number of enemies that should've teleported in never showed up, simply making a noise as if they're going to teleport in, but they don't. I've never seen this problem before, and honestly I can't say why it would've happened.

Also, you need to get rid of the Tick and S'pht'Kr sprites in your HD Monsters plugin, because the Ticks are not actually Ticks anymore - they're helpful floating cyborgs with fire blasters (though the red and green variants don't seem so friendly).

Vale,
Perseus

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

We Be Ground Poundersnarcogen 9/20/14 5:07 p.m.
     Re: We Be Ground PoundersSilentWobby 9/20/14 10:51 p.m.
     Re: We Be Ground PoundersPerseusSpartacus 9/21/14 10:33 a.m.
           Re: We Be Ground Poundersnarcogen 9/21/14 6:13 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.