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Re: Unreal Gold on OSX | ||
Posted By: treellama | Date: 12/11/13 4:22 a.m. | |
In Response To: Re: Unreal Gold on OSX (PerseusSpartacus) : I don't mind dated technology too much, though looking at a little Unreal
First, they're both fairly graphic, that's just the style for shooters. So was Marathon! Unreal has a "Reduced Gore" option, for what it's worth. I'm not aware of one in Half Life, but I haven't played the original original, just HL:S. Half Life has the crowbar, so much for "implied brutality" :) As to which one is more like Marathon, that's a tough call. Half Life has mediocre AI, and tends to throw more monsters at you to make up for it, like Marathon. It has more physics / jumping puzzles than Unreal. Unlike Marathon, the story is revealed mainly through spoken dialog. Ambient music is only present for scripted cues. Most of the time you are underground, but Half Life did have a few good outdoor levels. Half life starts out a little slow, and the best levels are near the end. Unreal has a far better AI, so you're usually fighting one or two big, fast, smart monsters at a time. I find this more enjoyable personally. It also means after you beat them you're usually free to explore the beautiful levels. Like Marathon, puzzles are mainly switch puzzles, although none are as difficult as Colony Ship for Sale, and the story is presented in text form. Ambient music is always present, but it does fade out or in on scripted cues in some places. About half the levels are outdoor levels, and the rest are in mines or space ships. The first half of the game is excellent through and through, but the last quarter or so is a bit weak. You need to play both of these classics if you're serious about first person shooters. It's like trying to decide whether to read Hawthorne or Melville :)
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