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Re: Tour of Duty - For Carnage, Apply Within
Posted By: treellamaDate: 11/7/13 3:33 a.m.

In Response To: Re: Tour of Duty - For Carnage, Apply Within (Hopper)

: Marathon 2 had a limit of 20 AI paths (without a path, a monster can't move)
: and 32 projectiles. Aleph One bumped both those numbers to 128, which
: really cranks up the intensity. If you want to try it closer to 1995
: style, the Classic Limits plugin is around here somewhere . Remember to
: turn it off before going multiplayer or playing newer scenarios!

It's tempting to put this back into the main film profile. It would really only break Aleph One scenarios (Rubicon X, Eternal X, Phoenix)--TI, Evil, and RED were designed for the old limits. RED might even be more playable!

I think we could get the Eternal X and Phoenix authors to release updates, and maybe we can fix Rubicon X with a plugin?

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Pre-2004 Posts


Replies:

Tour of Duty - For Carnage, Apply WithinMartin 11/6/13 10:29 a.m.
     Re: Tour of Duty - For Carnage, Apply WithinPerseusSpartacus 11/6/13 12:29 p.m.
           Re: Tour of Duty - For Carnage, Apply WithinMartin 11/6/13 12:56 p.m.
           Re: Tour of Duty - For Carnage, Apply Withintreellama 11/7/13 4:04 a.m.
     Re: Tour of Duty - For Carnage, Apply WithinHopper 11/6/13 4:55 p.m.
           Re: Tour of Duty - For Carnage, Apply Withintreellama 11/7/13 3:33 a.m.
                 Re: Tour of Duty - For Carnage, Apply WithinHopper 11/7/13 7:03 a.m.

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Pre-2004 Posts


 

 

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