|Re: Tour of Duty - The Hard Stuff Rules...|
|Posted By: PerseusSpartacus||Date: 9/16/13 4:36 a.m.|
In Response To: Tour of Duty - The Hard Stuff Rules... (Martin)
: One source for the name itself, the other, straight from the horse’s mouth,
That phrase, "Straight from the horse's mouth", now makes me think of Brave New World (which I read recently, along with Fahrenheit 451, both very interesting books).
: and it’s
Clearly you like that level a lot more than I do. I absolutely hate the lack of direction. All the way through, you're screaming to yourself "Where the *expletive deleted* do I go from here?"
: Actually the whole structure of this level does –
Yeah, that was a real work of art. Every time I think about it, I decide it's the one thing going in this level's favor - everything else is kind of boring or irritating, not to mention the inexplicable presence of lava at the top of a tower (dear god, please stop me before I start ranting about lava again).
: We have generally been looking up at the Lh’owon sky – now we see the red
At last, this text makes sense:
As the water receded, the red sand of the
: Next, we're going up again, on a huge lift! Approaching it causes some of the
Yes, those should definitely be polygon boundaries.
Yes, the automap is quirky.
Yes, even my map guides have quirks in the overlapping parts.
No, I'm not telling you what it is. I'd never get you to leave your current location if I did.
: I feel this is getting into the more hardcore stuff, with Olders melding.
Here's one for you: when the Olders merged, did they become S'bhuth?
|Tour of Duty - The Hard Stuff Rules...||Martin||9/15/13 10:44 p.m.|
|Re: Tour of Duty - The Hard Stuff Rules...||treellama||9/16/13 3:50 a.m.|
|Re: Tour of Duty - The Hard Stuff Rules...||PerseusSpartacus||9/16/13 4:00 a.m.|
|Re: Tour of Duty - The Hard Stuff Rules...||PerseusSpartacus||9/16/13 4:36 a.m.|
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